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Tournament preparation: train the game you'll actually play

Tournament Go is a different game from the online blitz most people practice, and players who don't prepare for the difference lose to it. The clock is slower, which sounds easier and isn't: you have time to overthink, then time runs low and you blunder in byo-yomi. You play several long games in a day, and stamina decides the last round. None of that is Go theory. It is your process under pressure.

A teacher prepares you for the event you are actually entering. You play practice games at the real time settings, then review where your reading or your nerves broke: you played your ten-second online speed in a sixty-minute game and missed the obvious move; you fell apart the moment byo-yomi started; you were exhausted by round four and stopped reading. Those are trainable.

Preparing for the US Go Congress

A week of play run by the AGA each summer, with a strong and friendly field and many side events. Prep leans on pacing longer main-tournament games and surviving a packed daily schedule.

Preparing for the European Go Congress

The largest Go event in the world, running two-plus weeks. The main tournament is a marathon, so pacing and stamina matter as much as raw strength — the player who is still reading clearly in the second week gains real ground.

Preparing for the World Amateur Go Championship

National-representative play at a high level, with slow time and real pressure. Reading discipline and steady nerves decide more games here than any opening you could cram.

Common questions

What if my event isn't listed here?

The same preparation applies to any over-the-board tournament: practice games at the real time settings, then review where your play breaks down under the clock.

When should I start preparing?

A few weeks out is usually enough — long enough to play practice games at tournament settings and fix what they reveal, without burning out before the event.

Teachers for tournament prep

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